IrisVega
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node_modules/toidentifier/package.json new file: node_modules/type-is/HISTORY.md new file: node_modules/type-is/LICENSE new file: node_modules/type-is/README.md new file: node_modules/type-is/index.js new file: node_modules/type-is/package.json new file: node_modules/unpipe/HISTORY.md new file: node_modules/unpipe/LICENSE new file: node_modules/unpipe/README.md new file: node_modules/unpipe/index.js new file: node_modules/unpipe/package.json new file: node_modules/util-deprecate/History.md new file: node_modules/util-deprecate/LICENSE new file: node_modules/util-deprecate/README.md new file: node_modules/util-deprecate/browser.js new file: node_modules/util-deprecate/node.js new file: node_modules/util-deprecate/package.json new file: node_modules/utils-merge/.npmignore new file: node_modules/utils-merge/LICENSE new file: node_modules/utils-merge/README.md new file: node_modules/utils-merge/index.js new file: node_modules/utils-merge/package.json new file: node_modules/vary/HISTORY.md new file: node_modules/vary/LICENSE new file: node_modules/vary/README.md new file: node_modules/vary/index.js new file: node_modules/vary/package.json new file: package-lock.json new file: package.json new file: server.js new file: static/css/main.css new file: static/css/sensor-1.css new file: static/css/sensor-2.css new file: static/css/sensor-3.css new file: static/css/sensor-4.css new file: static/img/bg1.png new file: static/img/bg2.png new file: static/img/bg3.png new file: static/img/bp-1.jpg new file: static/img/bp-2.png new file: static/img/bp-3.png new file: static/img/jt.png new file: static/img/line1.png new file: static/img/line2.png new file: static/img/tit1.png new file: static/img/title.png new file: static/js/main.js new file: static/js/sensor-1.js new file: static/js/sensor-2.js new file: static/js/sensor-3.js new file: static/js/sensor-4.js new file: templates/main.html new file: templates/sensor-1.html new file: templates/sensor-2.html new file: templates/sensor-3.html new file: templates/sensor-4.html
269 lines
9.8 KiB
Markdown
269 lines
9.8 KiB
Markdown
![bignumber.js](https://raw.githubusercontent.com/MikeMcl/bignumber.js/gh-pages/bignumberjs.png)
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A JavaScript library for arbitrary-precision decimal and non-decimal arithmetic.
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[![Build Status](https://travis-ci.org/MikeMcl/bignumber.js.svg)](https://travis-ci.org/MikeMcl/bignumber.js)
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<br />
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## Features
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- Integers and decimals
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- Simple API but full-featured
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- Faster, smaller, and perhaps easier to use than JavaScript versions of Java's BigDecimal
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- 8 KB minified and gzipped
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- Replicates the `toExponential`, `toFixed`, `toPrecision` and `toString` methods of JavaScript's Number type
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- Includes a `toFraction` and a correctly-rounded `squareRoot` method
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- Supports cryptographically-secure pseudo-random number generation
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- No dependencies
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- Wide platform compatibility: uses JavaScript 1.5 (ECMAScript 3) features only
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- Comprehensive [documentation](http://mikemcl.github.io/bignumber.js/) and test set
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![API](https://raw.githubusercontent.com/MikeMcl/bignumber.js/gh-pages/API.png)
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If a smaller and simpler library is required see [big.js](https://github.com/MikeMcl/big.js/).
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It's less than half the size but only works with decimal numbers and only has half the methods.
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It also does not allow `NaN` or `Infinity`, or have the configuration options of this library.
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See also [decimal.js](https://github.com/MikeMcl/decimal.js/), which among other things adds support for non-integer powers, and performs all operations to a specified number of significant digits.
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## Load
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The library is the single JavaScript file *bignumber.js* (or minified, *bignumber.min.js*).
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Browser:
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```html
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<script src='path/to/bignumber.js'></script>
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```
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[Node.js](http://nodejs.org):
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```bash
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$ npm install bignumber.js
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```
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```javascript
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const BigNumber = require('bignumber.js');
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```
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ES6 module:
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```javascript
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import BigNumber from "./bignumber.mjs"
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```
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AMD loader libraries such as [requireJS](http://requirejs.org/):
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```javascript
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require(['bignumber'], function(BigNumber) {
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// Use BigNumber here in local scope. No global BigNumber.
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});
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```
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## Use
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The library exports a single constructor function, [`BigNumber`](http://mikemcl.github.io/bignumber.js/#bignumber), which accepts a value of type Number, String or BigNumber,
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```javascript
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let x = new BigNumber(123.4567);
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let y = BigNumber('123456.7e-3');
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let z = new BigNumber(x);
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x.isEqualTo(y) && y.isEqualTo(z) && x.isEqualTo(z); // true
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```
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To get the string value of a BigNumber use [`toString()`](http://mikemcl.github.io/bignumber.js/#toS) or [`toFixed()`](http://mikemcl.github.io/bignumber.js/#toFix). Using `toFixed()` prevents exponential notation being returned, no matter how large or small the value.
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```javascript
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let x = new BigNumber('1111222233334444555566');
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x.toString(); // "1.111222233334444555566e+21"
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x.toFixed(); // "1111222233334444555566"
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```
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If the limited precision of Number values is not well understood, it is recommended to create BigNumbers from String values rather than Number values to avoid a potential loss of precision.
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*In all further examples below, `let`, semicolons and `toString` calls are not shown. If a commented-out value is in quotes it means `toString` has been called on the preceding expression.*
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```javascript
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// Precision loss from using numeric literals with more than 15 significant digits.
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new BigNumber(1.0000000000000001) // '1'
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new BigNumber(88259496234518.57) // '88259496234518.56'
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new BigNumber(99999999999999999999) // '100000000000000000000'
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// Precision loss from using numeric literals outside the range of Number values.
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new BigNumber(2e+308) // 'Infinity'
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new BigNumber(1e-324) // '0'
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// Precision loss from the unexpected result of arithmetic with Number values.
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new BigNumber(0.7 + 0.1) // '0.7999999999999999'
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```
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When creating a BigNumber from a Number, note that a BigNumber is created from a Number's decimal `toString()` value not from its underlying binary value. If the latter is required, then pass the Number's `toString(2)` value and specify base 2.
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```javascript
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new BigNumber(Number.MAX_VALUE.toString(2), 2)
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```
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BigNumbers can be created from values in bases from 2 to 36. See [`ALPHABET`](http://mikemcl.github.io/bignumber.js/#alphabet) to extend this range.
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```javascript
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a = new BigNumber(1011, 2) // "11"
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b = new BigNumber('zz.9', 36) // "1295.25"
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c = a.plus(b) // "1306.25"
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```
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Performance is better if base 10 is NOT specified for decimal values. Only specify base 10 when it is desired that the number of decimal places of the input value be limited to the current [`DECIMAL_PLACES`](http://mikemcl.github.io/bignumber.js/#decimal-places) setting.
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A BigNumber is immutable in the sense that it is not changed by its methods.
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```javascript
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0.3 - 0.1 // 0.19999999999999998
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x = new BigNumber(0.3)
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x.minus(0.1) // "0.2"
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x // "0.3"
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```
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The methods that return a BigNumber can be chained.
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```javascript
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x.dividedBy(y).plus(z).times(9)
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x.times('1.23456780123456789e+9').plus(9876.5432321).dividedBy('4444562598.111772').integerValue()
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```
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Some of the longer method names have a shorter alias.
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```javascript
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x.squareRoot().dividedBy(y).exponentiatedBy(3).isEqualTo(x.sqrt().div(y).pow(3)) // true
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x.modulo(y).multipliedBy(z).eq(x.mod(y).times(z)) // true
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```
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As with JavaScript's Number type, there are [`toExponential`](http://mikemcl.github.io/bignumber.js/#toE), [`toFixed`](http://mikemcl.github.io/bignumber.js/#toFix) and [`toPrecision`](http://mikemcl.github.io/bignumber.js/#toP) methods.
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```javascript
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x = new BigNumber(255.5)
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x.toExponential(5) // "2.55500e+2"
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x.toFixed(5) // "255.50000"
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x.toPrecision(5) // "255.50"
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x.toNumber() // 255.5
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```
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A base can be specified for [`toString`](http://mikemcl.github.io/bignumber.js/#toS). Performance is better if base 10 is NOT specified, i.e. use `toString()` not `toString(10)`. Only specify base 10 when it is desired that the number of decimal places be limited to the current [`DECIMAL_PLACES`](http://mikemcl.github.io/bignumber.js/#decimal-places) setting.
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```javascript
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x.toString(16) // "ff.8"
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```
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There is a [`toFormat`](http://mikemcl.github.io/bignumber.js/#toFor) method which may be useful for internationalisation.
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```javascript
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y = new BigNumber('1234567.898765')
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y.toFormat(2) // "1,234,567.90"
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```
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The maximum number of decimal places of the result of an operation involving division (i.e. a division, square root, base conversion or negative power operation) is set using the `set` or `config` method of the `BigNumber` constructor.
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The other arithmetic operations always give the exact result.
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```javascript
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BigNumber.set({ DECIMAL_PLACES: 10, ROUNDING_MODE: 4 })
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x = new BigNumber(2)
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y = new BigNumber(3)
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z = x.dividedBy(y) // "0.6666666667"
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z.squareRoot() // "0.8164965809"
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z.exponentiatedBy(-3) // "3.3749999995"
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z.toString(2) // "0.1010101011"
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z.multipliedBy(z) // "0.44444444448888888889"
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z.multipliedBy(z).decimalPlaces(10) // "0.4444444445"
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```
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There is a [`toFraction`](http://mikemcl.github.io/bignumber.js/#toFr) method with an optional *maximum denominator* argument
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```javascript
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y = new BigNumber(355)
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pi = y.dividedBy(113) // "3.1415929204"
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pi.toFraction() // [ "7853982301", "2500000000" ]
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pi.toFraction(1000) // [ "355", "113" ]
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```
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and [`isNaN`](http://mikemcl.github.io/bignumber.js/#isNaN) and [`isFinite`](http://mikemcl.github.io/bignumber.js/#isF) methods, as `NaN` and `Infinity` are valid `BigNumber` values.
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```javascript
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x = new BigNumber(NaN) // "NaN"
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y = new BigNumber(Infinity) // "Infinity"
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x.isNaN() && !y.isNaN() && !x.isFinite() && !y.isFinite() // true
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```
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The value of a BigNumber is stored in a decimal floating point format in terms of a coefficient, exponent and sign.
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```javascript
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x = new BigNumber(-123.456);
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x.c // [ 123, 45600000000000 ] coefficient (i.e. significand)
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x.e // 2 exponent
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x.s // -1 sign
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```
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For advanced usage, multiple BigNumber constructors can be created, each with their own independent configuration.
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```javascript
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// Set DECIMAL_PLACES for the original BigNumber constructor
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BigNumber.set({ DECIMAL_PLACES: 10 })
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// Create another BigNumber constructor, optionally passing in a configuration object
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BN = BigNumber.clone({ DECIMAL_PLACES: 5 })
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x = new BigNumber(1)
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y = new BN(1)
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x.div(3) // '0.3333333333'
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y.div(3) // '0.33333'
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```
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For further information see the [API](http://mikemcl.github.io/bignumber.js/) reference in the *doc* directory.
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## Test
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The *test/modules* directory contains the test scripts for each method.
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The tests can be run with Node.js or a browser. For Node.js use
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$ npm test
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or
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$ node test/test
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To test a single method, use, for example
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$ node test/methods/toFraction
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For the browser, open *test/test.html*.
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## Build
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For Node, if [uglify-js](https://github.com/mishoo/UglifyJS2) is installed
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npm install uglify-js -g
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then
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npm run build
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will create *bignumber.min.js*.
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A source map will also be created in the root directory.
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## Feedback
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Open an issue, or email
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Michael
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<a href="mailto:M8ch88l@gmail.com">M8ch88l@gmail.com</a>
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## Licence
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The MIT Licence.
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See [LICENCE](https://github.com/MikeMcl/bignumber.js/blob/master/LICENCE).
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