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https://gitee.com/IrisVega/frp.git
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udp proxy: fix reconnect error, fix #209
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parent
1868b3bafb
commit
1f49510e3e
@ -55,15 +55,24 @@ func msgReader(cli *client.ProxyClient, c *conn.Conn, msgSendChan chan interface
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var heartbeatTimeout bool = false
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var heartbeatTimeout bool = false
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timer := time.AfterFunc(time.Duration(client.HeartBeatTimeout)*time.Second, func() {
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timer := time.AfterFunc(time.Duration(client.HeartBeatTimeout)*time.Second, func() {
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heartbeatTimeout = true
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heartbeatTimeout = true
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c.Close()
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if c != nil {
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c.Close()
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}
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if cli != nil {
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// if it's not udp type, nothing will happen
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cli.CloseUdpTunnel()
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cli.SetCloseFlag(true)
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}
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log.Error("ProxyName [%s], heartbeatRes from frps timeout", cli.Name)
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log.Error("ProxyName [%s], heartbeatRes from frps timeout", cli.Name)
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})
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})
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defer timer.Stop()
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defer timer.Stop()
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for {
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for {
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buf, err := c.ReadLine()
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buf, err := c.ReadLine()
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if err == io.EOF || c == nil || c.IsClosed() {
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if err == io.EOF || c.IsClosed() {
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timer.Stop()
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c.Close()
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c.Close()
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cli.SetCloseFlag(true)
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log.Warn("ProxyName [%s], frps close this control conn!", cli.Name)
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log.Warn("ProxyName [%s], frps close this control conn!", cli.Name)
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var delayTime time.Duration = 1
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var delayTime time.Duration = 1
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@ -76,11 +85,14 @@ func msgReader(cli *client.ProxyClient, c *conn.Conn, msgSendChan chan interface
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msgSendChan = make(chan interface{}, 1024)
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msgSendChan = make(chan interface{}, 1024)
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go heartbeatSender(c, msgSendChan)
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go heartbeatSender(c, msgSendChan)
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go msgSender(cli, c, msgSendChan)
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go msgSender(cli, c, msgSendChan)
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cli.SetCloseFlag(false)
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break
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break
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}
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}
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if delayTime < 60 {
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if delayTime < 30 {
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delayTime = delayTime * 2
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delayTime = delayTime * 2
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} else {
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delayTime = 30
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}
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}
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time.Sleep(delayTime * time.Second)
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time.Sleep(delayTime * time.Second)
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}
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}
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@ -85,7 +85,9 @@ func controlWorker(c *conn.Conn) {
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return
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return
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}
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}
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} else {
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} else {
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closeFlag = false
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if ret == 0 {
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closeFlag = false
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}
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return
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return
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}
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}
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@ -39,6 +39,9 @@ type ProxyClient struct {
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udpTunnel *conn.Conn
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udpTunnel *conn.Conn
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once sync.Once
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once sync.Once
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closeFlag bool
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mutex sync.RWMutex
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}
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}
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// if proxy type is udp, keep a tcp connection for transferring udp packages
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// if proxy type is udp, keep a tcp connection for transferring udp packages
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@ -48,7 +51,7 @@ func (pc *ProxyClient) StartUdpTunnelOnce(addr string, port int64) {
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var c *conn.Conn
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var c *conn.Conn
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udpProcessor := NewUdpProcesser(nil, pc.LocalIp, pc.LocalPort)
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udpProcessor := NewUdpProcesser(nil, pc.LocalIp, pc.LocalPort)
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for {
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for {
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if pc.udpTunnel == nil || pc.udpTunnel.IsClosed() {
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if !pc.IsClosed() && (pc.udpTunnel == nil || pc.udpTunnel.IsClosed()) {
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if HttpProxy == "" {
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if HttpProxy == "" {
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c, err = conn.ConnectServer(fmt.Sprintf("%s:%d", addr, port))
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c, err = conn.ConnectServer(fmt.Sprintf("%s:%d", addr, port))
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} else {
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} else {
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@ -82,8 +85,11 @@ func (pc *ProxyClient) StartUdpTunnelOnce(addr string, port int64) {
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time.Sleep(1 * time.Second)
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time.Sleep(1 * time.Second)
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continue
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continue
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}
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}
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pc.mutex.Lock()
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pc.udpTunnel = c
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pc.udpTunnel = c
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udpProcessor.UpdateTcpConn(pc.udpTunnel)
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udpProcessor.UpdateTcpConn(pc.udpTunnel)
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pc.mutex.Unlock()
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udpProcessor.Run()
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udpProcessor.Run()
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}
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}
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time.Sleep(1 * time.Second)
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time.Sleep(1 * time.Second)
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@ -91,6 +97,14 @@ func (pc *ProxyClient) StartUdpTunnelOnce(addr string, port int64) {
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})
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})
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}
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}
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func (pc *ProxyClient) CloseUdpTunnel() {
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pc.mutex.RLock()
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defer pc.mutex.RUnlock()
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if pc.udpTunnel != nil {
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pc.udpTunnel.Close()
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}
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}
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func (pc *ProxyClient) GetLocalConn() (c *conn.Conn, err error) {
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func (pc *ProxyClient) GetLocalConn() (c *conn.Conn, err error) {
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c, err = conn.ConnectServer(fmt.Sprintf("%s:%d", pc.LocalIp, pc.LocalPort))
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c, err = conn.ConnectServer(fmt.Sprintf("%s:%d", pc.LocalIp, pc.LocalPort))
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if err != nil {
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if err != nil {
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@ -158,3 +172,15 @@ func (pc *ProxyClient) StartTunnel(serverAddr string, serverPort int64) (err err
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return nil
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return nil
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}
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}
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func (pc *ProxyClient) SetCloseFlag(closeFlag bool) {
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pc.mutex.Lock()
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defer pc.mutex.Unlock()
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pc.closeFlag = closeFlag
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}
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func (pc *ProxyClient) IsClosed() bool {
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pc.mutex.RLock()
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defer pc.mutex.RUnlock()
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return pc.closeFlag
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}
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