frp/utils/conn/conn.go
fatedier 26479cf92a all: fix bug when client shutdown and reconnect, server response already use
1. if client is offline, server will release all resources
2. use a graceful method to shutdown go net.Listeners
3. add closeFlag for Conn, so startHeartBeat func can exit correctly now
2016-02-19 17:01:47 +08:00

150 lines
2.6 KiB
Go

package conn
import (
"bufio"
"fmt"
"io"
"net"
"sync"
"github.com/fatedier/frp/utils/log"
)
type Listener struct {
addr net.Addr
l *net.TCPListener
conns chan *Conn
closeFlag bool
}
func Listen(bindAddr string, bindPort int64) (l *Listener, err error) {
tcpAddr, err := net.ResolveTCPAddr("tcp4", fmt.Sprintf("%s:%d", bindAddr, bindPort))
listener, err := net.ListenTCP("tcp", tcpAddr)
if err != nil {
return l, err
}
l = &Listener{
addr: listener.Addr(),
l: listener,
conns: make(chan *Conn),
closeFlag: false,
}
go func() {
for {
conn, err := l.l.AcceptTCP()
if err != nil {
if l.closeFlag {
return
}
continue
}
c := &Conn{
TcpConn: conn,
closeFlag: false,
}
c.Reader = bufio.NewReader(c.TcpConn)
l.conns <- c
}
}()
return l, err
}
// wait util get one new connection or close
// if listener is closed, return nil
func (l *Listener) GetConn() (conn *Conn) {
var ok bool
conn, ok = <-l.conns
if !ok {
return nil
}
return conn
}
func (l *Listener) Close() {
if l.l != nil && l.closeFlag == false {
l.closeFlag = true
l.l.Close()
close(l.conns)
}
}
// wrap for TCPConn
type Conn struct {
TcpConn *net.TCPConn
Reader *bufio.Reader
closeFlag bool
}
func ConnectServer(host string, port int64) (c *Conn, err error) {
c = &Conn{}
servertAddr, err := net.ResolveTCPAddr("tcp4", fmt.Sprintf("%s:%d", host, port))
if err != nil {
return
}
conn, err := net.DialTCP("tcp", nil, servertAddr)
if err != nil {
return
}
c.TcpConn = conn
c.Reader = bufio.NewReader(c.TcpConn)
c.closeFlag = false
return c, nil
}
func (c *Conn) GetRemoteAddr() (addr string) {
return c.TcpConn.RemoteAddr().String()
}
func (c *Conn) GetLocalAddr() (addr string) {
return c.TcpConn.LocalAddr().String()
}
func (c *Conn) ReadLine() (buff string, err error) {
buff, err = c.Reader.ReadString('\n')
if err == io.EOF {
c.closeFlag = true
}
return buff, err
}
func (c *Conn) Write(content string) (err error) {
_, err = c.TcpConn.Write([]byte(content))
return err
}
func (c *Conn) Close() {
if c.TcpConn != nil {
c.closeFlag = true
c.TcpConn.Close()
}
}
func (c *Conn) IsClosed() bool {
return c.closeFlag
}
// will block until connection close
func Join(c1 *Conn, c2 *Conn) {
var wait sync.WaitGroup
pipe := func(to *Conn, from *Conn) {
defer to.Close()
defer from.Close()
defer wait.Done()
var err error
_, err = io.Copy(to.TcpConn, from.TcpConn)
if err != nil {
log.Warn("join conns error, %v", err)
}
}
wait.Add(2)
go pipe(c1, c2)
go pipe(c2, c1)
wait.Wait()
return
}