frp/client/control.go

295 lines
8.3 KiB
Go

// Copyright 2017 fatedier, fatedier@gmail.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package client
import (
"context"
"net"
"sync/atomic"
"time"
"github.com/samber/lo"
"github.com/fatedier/frp/client/proxy"
"github.com/fatedier/frp/client/visitor"
"github.com/fatedier/frp/pkg/auth"
v1 "github.com/fatedier/frp/pkg/config/v1"
"github.com/fatedier/frp/pkg/msg"
"github.com/fatedier/frp/pkg/transport"
utilnet "github.com/fatedier/frp/pkg/util/net"
"github.com/fatedier/frp/pkg/util/wait"
"github.com/fatedier/frp/pkg/util/xlog"
)
type Control struct {
// service context
ctx context.Context
xl *xlog.Logger
// The client configuration
clientCfg *v1.ClientCommonConfig
// sets authentication based on selected method
authSetter auth.Setter
// Unique ID obtained from frps.
// It should be attached to the login message when reconnecting.
runID string
// manage all proxies
pxyCfgs []v1.ProxyConfigurer
pm *proxy.Manager
// manage all visitors
vm *visitor.Manager
// control connection. Once conn is closed, the msgDispatcher and the entire Control will exit.
conn net.Conn
// use cm to create new connections, which could be real TCP connections or virtual streams.
cm *ConnectionManager
doneCh chan struct{}
// of time.Time, last time got the Pong message
lastPong atomic.Value
// The role of msgTransporter is similar to HTTP2.
// It allows multiple messages to be sent simultaneously on the same control connection.
// The server's response messages will be dispatched to the corresponding waiting goroutines based on the laneKey and message type.
msgTransporter transport.MessageTransporter
// msgDispatcher is a wrapper for control connection.
// It provides a channel for sending messages, and you can register handlers to process messages based on their respective types.
msgDispatcher *msg.Dispatcher
}
func NewControl(
ctx context.Context, runID string, conn net.Conn, cm *ConnectionManager,
clientCfg *v1.ClientCommonConfig,
pxyCfgs []v1.ProxyConfigurer,
visitorCfgs []v1.VisitorConfigurer,
authSetter auth.Setter,
) (*Control, error) {
// new xlog instance
ctl := &Control{
ctx: ctx,
xl: xlog.FromContextSafe(ctx),
clientCfg: clientCfg,
authSetter: authSetter,
runID: runID,
pxyCfgs: pxyCfgs,
conn: conn,
cm: cm,
doneCh: make(chan struct{}),
}
ctl.lastPong.Store(time.Now())
cryptoRW, err := utilnet.NewCryptoReadWriter(conn, []byte(clientCfg.Auth.Token))
if err != nil {
return nil, err
}
ctl.msgDispatcher = msg.NewDispatcher(cryptoRW)
ctl.registerMsgHandlers()
ctl.msgTransporter = transport.NewMessageTransporter(ctl.msgDispatcher.SendChannel())
ctl.pm = proxy.NewManager(ctl.ctx, clientCfg, ctl.msgTransporter)
ctl.vm = visitor.NewManager(ctl.ctx, ctl.runID, ctl.clientCfg, ctl.connectServer, ctl.msgTransporter)
ctl.vm.Reload(visitorCfgs)
return ctl, nil
}
func (ctl *Control) Run() {
go ctl.worker()
// start all proxies
ctl.pm.Reload(ctl.pxyCfgs)
// start all visitors
go ctl.vm.Run()
}
func (ctl *Control) handleReqWorkConn(_ msg.Message) {
xl := ctl.xl
workConn, err := ctl.connectServer()
if err != nil {
xl.Warn("start new connection to server error: %v", err)
return
}
m := &msg.NewWorkConn{
RunID: ctl.runID,
}
if err = ctl.authSetter.SetNewWorkConn(m); err != nil {
xl.Warn("error during NewWorkConn authentication: %v", err)
return
}
if err = msg.WriteMsg(workConn, m); err != nil {
xl.Warn("work connection write to server error: %v", err)
workConn.Close()
return
}
var startMsg msg.StartWorkConn
if err = msg.ReadMsgInto(workConn, &startMsg); err != nil {
xl.Trace("work connection closed before response StartWorkConn message: %v", err)
workConn.Close()
return
}
if startMsg.Error != "" {
xl.Error("StartWorkConn contains error: %s", startMsg.Error)
workConn.Close()
return
}
// dispatch this work connection to related proxy
ctl.pm.HandleWorkConn(startMsg.ProxyName, workConn, &startMsg)
}
func (ctl *Control) handleNewProxyResp(m msg.Message) {
xl := ctl.xl
inMsg := m.(*msg.NewProxyResp)
// Server will return NewProxyResp message to each NewProxy message.
// Start a new proxy handler if no error got
err := ctl.pm.StartProxy(inMsg.ProxyName, inMsg.RemoteAddr, inMsg.Error)
if err != nil {
xl.Warn("[%s] start error: %v", inMsg.ProxyName, err)
} else {
xl.Info("[%s] start proxy success", inMsg.ProxyName)
}
}
func (ctl *Control) handleNatHoleResp(m msg.Message) {
xl := ctl.xl
inMsg := m.(*msg.NatHoleResp)
// Dispatch the NatHoleResp message to the related proxy.
ok := ctl.msgTransporter.DispatchWithType(inMsg, msg.TypeNameNatHoleResp, inMsg.TransactionID)
if !ok {
xl.Trace("dispatch NatHoleResp message to related proxy error")
}
}
func (ctl *Control) handlePong(m msg.Message) {
xl := ctl.xl
inMsg := m.(*msg.Pong)
if inMsg.Error != "" {
xl.Error("Pong message contains error: %s", inMsg.Error)
ctl.conn.Close()
return
}
ctl.lastPong.Store(time.Now())
xl.Debug("receive heartbeat from server")
}
func (ctl *Control) Close() error {
return ctl.GracefulClose(0)
}
func (ctl *Control) GracefulClose(d time.Duration) error {
ctl.pm.Close()
ctl.vm.Close()
time.Sleep(d)
ctl.conn.Close()
ctl.cm.Close()
return nil
}
// Done returns a channel that will be closed after all resources are released
func (ctl *Control) Done() <-chan struct{} {
return ctl.doneCh
}
// connectServer return a new connection to frps
func (ctl *Control) connectServer() (conn net.Conn, err error) {
return ctl.cm.Connect()
}
func (ctl *Control) registerMsgHandlers() {
ctl.msgDispatcher.RegisterHandler(&msg.ReqWorkConn{}, msg.AsyncHandler(ctl.handleReqWorkConn))
ctl.msgDispatcher.RegisterHandler(&msg.NewProxyResp{}, ctl.handleNewProxyResp)
ctl.msgDispatcher.RegisterHandler(&msg.NatHoleResp{}, ctl.handleNatHoleResp)
ctl.msgDispatcher.RegisterHandler(&msg.Pong{}, ctl.handlePong)
}
// headerWorker sends heartbeat to server and check heartbeat timeout.
func (ctl *Control) heartbeatWorker() {
xl := ctl.xl
// TODO(fatedier): Change default value of HeartbeatInterval to -1 if tcpmux is enabled.
// Users can still enable heartbeat feature by setting HeartbeatInterval to a positive value.
if ctl.clientCfg.Transport.HeartbeatInterval > 0 {
// send heartbeat to server
sendHeartBeat := func() error {
xl.Debug("send heartbeat to server")
pingMsg := &msg.Ping{}
if err := ctl.authSetter.SetPing(pingMsg); err != nil {
xl.Warn("error during ping authentication: %v, skip sending ping message", err)
return err
}
_ = ctl.msgDispatcher.Send(pingMsg)
return nil
}
go wait.BackoffUntil(sendHeartBeat,
wait.NewFastBackoffManager(wait.FastBackoffOptions{
Duration: time.Duration(ctl.clientCfg.Transport.HeartbeatInterval) * time.Second,
InitDurationIfFail: time.Second,
Factor: 2.0,
Jitter: 0.1,
MaxDuration: time.Duration(ctl.clientCfg.Transport.HeartbeatInterval) * time.Second,
}),
true, ctl.doneCh,
)
}
// Check heartbeat timeout only if TCPMux is not enabled and users don't disable heartbeat feature.
if ctl.clientCfg.Transport.HeartbeatInterval > 0 && ctl.clientCfg.Transport.HeartbeatTimeout > 0 &&
!lo.FromPtr(ctl.clientCfg.Transport.TCPMux) {
go wait.Until(func() {
if time.Since(ctl.lastPong.Load().(time.Time)) > time.Duration(ctl.clientCfg.Transport.HeartbeatTimeout)*time.Second {
xl.Warn("heartbeat timeout")
ctl.conn.Close()
return
}
}, time.Second, ctl.doneCh)
}
}
func (ctl *Control) worker() {
go ctl.heartbeatWorker()
go ctl.msgDispatcher.Run()
<-ctl.msgDispatcher.Done()
ctl.conn.Close()
ctl.pm.Close()
ctl.vm.Close()
ctl.cm.Close()
close(ctl.doneCh)
}
func (ctl *Control) ReloadConf(pxyCfgs []v1.ProxyConfigurer, visitorCfgs []v1.VisitorConfigurer) error {
ctl.vm.Reload(visitorCfgs)
ctl.pm.Reload(pxyCfgs)
return nil
}